- import os
- Import("env")
- env.Append(CPPDEFINES=["UNITY_INCLUDE_CONFIG_H"])
- # import "unity_config.h" folder to the library builder
- try:
- Import("projenv")
- for p in projenv["CPPPATH"]:
- p = projenv.subst(p)
- if os.path.isfile(os.path.join(p, "unity_config.h")):
- env.Prepend(CPPPATH=[p])
- except:
- pass
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